ECHOSPIREPLAYTEST LAB
HELP US FIND THE FIGHT

Same hero. Different decisions.

We're exploring how EchoSpire should feel in your hands. Try a guided fight, play freely, and tell us where you had to think—and where the answer felt obvious.

NEW / FOUR CRAFTS · ONE RULESET

Anchor. Refiner. Rigger. Fitter.

Compare four classes using the selected Stance & Guard rules. Each has two stances, seven powers, and its own hands-on walkthrough. Then take over or try the pressure encounter.

Play the four crafts →
01 / ORIGINAL RULES

Original deckbuilder

Draw a hand, spend Energy to play cards, then discard and reshuffle. Block is global; enemy intents stay fixed. No equipment slots, charges, cooldowns or stance switching.

What we are testing: how does the familiar card-play loop compare with the new systems?

Try original rules →
02 / THE REFERENCE

Charges & commitments

The original turn-based experiment. Equip techniques, spend limited charges, and influence enemy intents. Block protects against the whole group; stances share a slot layout.

What we're testing: does rebuilding your equipment create interesting decisions?

Play Charges & commitments →
03 / NEW · TURN-BASED

Stance & Guard

Stances change the slot layout and destroy incompatible cards. Guard belongs to individual enemies. One Block all technique protects against everyone and changes all uncommitted intents.

What we're testing: do defensive targeting and the cost of switching create meaningful tradeoffs?

Try Stance & Guard →
04 / NEW · REAL TIME

Time & commitment

The same stance and Guard rules with enemy countdowns, technique cooldowns, finite charges, and tactical pause. Pause to plan, queue commands, then resume to see them play out.

What we're testing: does time add excitement, or does it make you pause constantly?

Try real time + pause →

Your experience matters more than winning.

Each test has its own hands-on tutorial. The teal outline marks the game control; the gold explanation describes what to do and what happened. Start with Two small, then try the pressure encounter.

Tell us what was fun, confusing, too easy, or frustrating. Feedback is labeled with the experiment and version. No account or email is required. A short fight summary is included only when submitting from a fight.