ECHOSPIRE / CRAFTS
FOUR CRAFTS · ONE RULESET

What did you do before
the world came apart?

Hold a threat. Mix a reaction. Discover a wiring. Fire a battery.
Learn each craft in a hands-on guided fight, then take over.

2 actions per turnFinite technique charges2 stance changes per fightGuard belongs to an enemy

Playable design proposals · all crafts start at 85 HP with fourteen technique copies. New powers and balance are experimental. The earlier rules experiments remain available in the playtest lab.

Craft field guide · powers, stances & worked example turns

Change stance

Keep up to two

Other reserve techniques go to discard and can be drawn again.

One ruleset, four crafts