FOUR CRAFTS · ONE RULESETWhat did you do before
What did you do before
the world came apart?
Hold a threat. Mix a reaction. Discover a wiring. Fire a battery.
Learn each craft in a hands-on guided fight, then take over.
2 actions per turnFinite technique charges2 stance changes per fightGuard belongs to an enemy
Playable design proposals · all crafts start at 85 HP with fourteen technique copies. New powers and balance are experimental. The earlier rules experiments remain available in the playtest lab.
SELECTED OUTCOME
Your techniques
Reserve
Select a reserve technique, then a compatible slot. Replacing an equipped copy destroys its remaining charges.